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- TacticalOpsMod Maps Page 1- | |
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SW-DrugLords
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276kb
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U
can nade about 4bots EASY! in the maps but its too big, u have
to make a loooong walk b 4 u get the other site and its rather
simple. but if ur a map collector, its worth having. |
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SW-Cave
Escape
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361kb
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its
crap..... lots of empty rooms. bots don't move. like a friggin
maze. |
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pumpfacility
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370kb
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Its
lost in my comp!!! have to download it off my owm site now...
aww.. = ( |
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SW-Jail
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516kb
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i'll
give u sum info once i play it |
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SW-City
street large
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536kb
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oh boy.
this is a alrite map cause its a total fire fight. but this map
has the biggest bug in it. then mission is over. u don't start
at base again. u stay in the 1 spot. so if u want amm, u gotta
walk bak to base. crap huh? |
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SW-Downtown
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544kb
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Downtown
is rather dark so i might be a good idea to hate ur torch on.
i have to walk a long while b 4 u can shoot sum doods. the AUG
is probley the most useful weapon in the map so when ur rich.
buy ur team mate a few AUG'z |
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SW-Cabal
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605kb
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if
i'm thinking about the right map, this map has a huge tunnel which
pretty cool. cause SF can lob nade into battel and blow up every
1 while ur behide a box smoking week that u picked up. if u like
the map Ransom, u'd like this but poor bot support. |
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SW-Bankers
Hours |
630kb
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Bankers
Hours is another ok map but has poor bot support, half of SF stay
bak at base while the terror stay at base while a few are stuck
in a room. |
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SW-Da
Train
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703kb
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This
map is good. bots move n stuf. SF start at the back of a of a
beaten up train. u go thought a few carrages, run out and meet
the terrors out n the open, most of the SF bots get shot on the
way out thats when u spray em with ur FAMAS and and save the day.
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SW-Backalley
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899kb
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this is
an alrite map.the building are all empty with a few door. it really
dark so u will have to have ur torch on most on the time. there
a bot support of its kinda =(. i think terror has a slight advantage
cause there high up and they can take out sf easy |
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